Current Projects
Betrayal Gaming always has one project at least one project at a time. To preview these projects, vote in a few polls on them, or just get the heads up on the release; come and check out current projects. All our projects are located below.
Lap202, CEO and programmer of Betrayal Gaming
Lap202, CEO and programmer of Betrayal Gaming
I.N.D.E.N.T - Production coming to an end
I.N.D.E.N.T is probably one of the biggest projects I have done in my 5 years of game making. It is at least the 1 that has taken the most time. It is a modern platform shoot based in several locations from deserts, forests, and urban cities. There is a lot to get done on it, but we have made decent progress with 1 or 2 breaks from it. Below I will post a few things such as my notes and other info based on the games creation.
Notes
I.N.D.E.N.T task list
1. RECODE (Incomplete)
-AI 4%
*Climb Ladders
*Find Cover
*Aggro instead of judge by distance
*If aggro and kill, chance to wait for help before moving forward
*Attributes/perks randomly selected (Make each ai better or worse, Diversity)
*Gun Reloading (No more endless shooting
*Gun attributes (Each gun fires differently and has different stats)
-Gun functionality 90%
-Menu 90%
-player 95%
-Achievements System 0%
-Stat Tracking 0%
-Custom Bullets 1%
-Unlock Point System 0%
1. RECODE (Incomplete)
-AI 4%
*Climb Ladders
*Find Cover
*Aggro instead of judge by distance
*If aggro and kill, chance to wait for help before moving forward
*Attributes/perks randomly selected (Make each ai better or worse, Diversity)
*Gun Reloading (No more endless shooting
*Gun attributes (Each gun fires differently and has different stats)
-Gun functionality 90%
-Menu 90%
-player 95%
-Achievements System 0%
-Stat Tracking 0%
-Custom Bullets 1%
-Unlock Point System 0%